Full Name: Bersia Jorgenskull
Titles: Arch Priestess of flesh, Melder of bone, Widowmaker,
Archfiend defiler, Grand archeologist, Maiden of whispers.
Day of Birth: unknown
Eyes: steel grey
Height: 11' (Can be 5.5-18ft pending if she uses her powers.)
Place of Residence: The Jungle
Place of Birth: The Jungle
Family: Ara' Thyrel JorgenSkull (Mother-in-law.)
Valerna Jorgenskull (Mother)
Tityana JorgenSkull (Sister)
Silve JorgenSkull (Sister.)
Sexual Orientation: Bisexual
Personality: Stern, Cold, Philosophical
Appearance: Tall, muscular with flawless skin.
Distinctive Marks: Her member, of which she is heavily embaressed of.
Traits: Analytical, Poetic, Romantic, Well read.
Faults: Stubborn, Short-tempered, bad with emotions
Senses: Racial Abilities
Weakness- Werewolves or any primal or warrior races as she is drawn to their animalistic cultures.
Equipment- Bone armor, Bone spear, three skulls strapped to her hip along with two bone Bolas on the right hip and a compact fortified composite bone bow (6-16ft depending on height) using ironbark sinew for strings. She is able to use the spears she launched for melee if the need arises, but isn't her preferred application.
Speed- Due to her long, powerful legs, the Giant can move at a max speed of 30mph. And bound 12ft into the air.
Strength- The Gaint is robust, designed to support her muscular tones, curves, and skeletal structure. As a result, she has the strength of three of her equivalent human counterparts. With a grip twice that of any race. Her punches and kicks are strong enough to shatter ribs.. Can lift up to 2,400 lbs above their head with minimum restriction to mobility.
Endurance/flexibility- Due to her muscles being 4x higher in tensile strength, and her bones equivalent to that of fortified steel rods, the Giant is sturdy to compensate for her being a larger target. Being able to control her body, allows the Giant to bend and contort her vessel in unnatural ways, although it is painful for the fighter.
Acute Hearing- Due to her time in the jungle, her ears have been trained to pick up on the soft sounds of disturbances. As such, Bersia can detect the general direction of bowstrings being drawn, twigs snapping, foliage rustling, and footsteps within 90 feet of her location.
Martial training- Bersia has been trained extensively in hand-to-hand combat, capable of grappling, subduing, or assaulting her opponents with a barrage/flurry of powerful martial kicks/punches. She often utilizes this to take the fight to the ground, mount her opponents, and bash their skull open against the solid earth. Another favored method is to strangle and shatter the target's neck,.
Reaction time- Fight first think later served her people well in the Sands and in the Jungle climate. Her muscle memory is honed through her decades of combat, so she can react on instinct with twice the speed of a human.
+50%- Resilience to poison, rot and disease-based attacks due to living in the toxic jungle
Description- Flesh magic is the ability to manipulate one's flesh, as well as that of the deceased. It is broken into two categories. Bolstering, the modification of one's body, and the grafting of STUDIED extremities onto the vessel. And Necrosis, the bending of dead tissue. She cannot manipulate the body of another, as their chi/magical harmonization is not the same as such, outside of perhaps another bone gear (Depending on locational rules), she will be unable to influence or contort another host/PC vessel. However, if blood is on the ground, that no longer qualifies as being under the player's control. For balance's sake, blood on the body also can not be altered in any way. When it comes to Necrosis, they can meld dead flesh and bodies, creating what is known as flesh thralls, add to it, and preserve the organism through embalming methods and arcane/alchemical methods. This character has not unlocked that side of the art yet, outside of the Grafting racial ability or exploding a corpse if not mummified. Being this is a fantasy setting, she has two primary attacks: a large arrow fitted for her height, aka a javelin/spear to be fired from the massive weapon. (As bows are designed after the size of the wielder)
The ranges for an arrow is 900ft, as that is how composite bows work in real life; the fantasy/magical aspect comes from the launching of the large projectiles and how her bones explode as shrapnel in a cone method similar to that of a claymore. Any steel plate will deflect these projectiles piercing effects but not blunt force, so the attack has TWO impacts, the initial additionally by the shrapnel following the impact. With the spear, there is no real-world aspect to base it on, as Giants don't exist in our world. I settled on 600ft traversal distance with (726.5 lbs) draw strength. Using ballista's as a guide; this can be altered for the setting she is applying for, as it is just an attempt to rationalize an unknown element. On her person, she carries 40 spears/javelin 6ft in length weighing about 3 lbs which is the mass of the average javelin muns the weight which is .8grams but she is a giant when loosed the javelin (or arrow in her case)moves at 450mph the average speed for a composite bow is 200mph min, all in the same quiver on her back with separate compartments for ease of access.
This number may be higher, but such will be mentioned within the intro post as per T1 rules. The bone armor she wears is not defensive (Though it provides some protection from thrusting and slashing naturally.), but firstly offensive. Utilizing it for exploding of the pauldrons (For example) or forming new arrows/equipment from the material (Once ammunition or gear is extracted, the armor on the extremity is forever gone as it was consumed.). By default, the bone on her body and gear is always at 2x steel tensile strength; as once an object is manipulated, it stays as such. A way to understand this concept is how the bending of steel works, your character doesn't need to pour energy to maintain the smith's work. All buffs last one turn if not specified, the exception being bone manipulation for the reasoning above. However, altering the shape of an item forever locks it, as constant manipulation will considerably wane the tensile effect. One alteration is acceptable, two means its now just normal bone, three or above, it will become brittle and crumble in her hands. The strength buffs are focused toward amplifying lifting and grip; her punches "Breaking bones" is naturally existing strength assuming she is hitting a typical human, unprotected outside of the femur, which is the most rigid bone in the human body. Any such "claims" are subject to the opponent's physiology and, of course, their ability to describe said anatomy for their character. So if having bone akin to iron rods, her punches will no longer break them, but still, damage the soft organs and muscles of the body.
Alter Self (Racial)- The Giantess can use her Chi to decrease or increase her height by 50%. This allows her to blend in easier or increase her presence. While growing, her strength and endurance raise by an equal amount, while shrinking, she gains speed. Once the height is achieved, she can maintain it at no cost only able to alter her size once per fight. She can also graft appendages/wings/tails from fallen creatures to her body, they last 14 days and provide the same functions they did to the original organism. Bone manipulation (Racial)- The Giant can alter any Bone Armor or Weapons by imbuing it with her Chi. Granting it the ability to be 2x stronger in tensile strength than steel or elongating their size and reach up to twofold. She can also make minor changes like curving them, adding spikes up to three inches in length, or exploding outward in fragmented debris like a claymore (20ft length 10ft in width.). Bersia can imbue any bone items with her Chi, throwing it at her target, acting like a fragmentary grenade in principle when using skulls, Bola, or entire bone. The Bone shards erupt, becoming shrapnel as they explode outward. She can launch these ranged weapons up to 50 ft, and they cover a forty-foot diameter.
Calcium fortification- Bersia can manipulate the calcium in her body, allowing her to coat the outside in white bone armor from neck to toe. Able to draw from the lactation stored within her bosom, to expedite the creation of the armor
Sticky fingers- Bersia can increase her grip to be 3x that of human limitations while secreting an enzyme that allows her hands and feet to adhere to surfaces. And can fire a 50ft long strand of hairs to latch onto surfaces/targets/objects and pull herself/or them to her.
Jagged storm- The Giant is able to fire small feather-shaped knives from any bone from her fingertips to send six-inch-long, two-inch-wide shards up to 70ft to pierce her target. Travels in a fan or cone shape depending on the digits spread. These projectiles explode on impact, serving as minor fragmentation grenades, can also be used to fire arrows from her bow in a similar barrage though restricted to a fan shape that a more akin to javelins.
Shotgun blast- Bersia can multiply a single arrow, exploding it on being let loose to create a shotgun blast of razor bone fragments. Moves a maximum of 60 ft, and covers a width of 30ft. She slides back up to 10ft.
Skeletal hail- (Ultimate) Fires an arrow, or tosses a javelin, causing them to divide then raining from the sky impaling anything within an 80ft radius.
The primordial jungle is not a realm for the faint of Heart, ancient evils, and predators prowl its foliage seeking to gorge themselves happily on the flesh of fools. This disease and necrosis ridden land only permitting the most vigorous and most adaptive species to survive under the heartless shades cast by its towering trees. Here within the world's primal Heart, her people have strived in lieu of all the dangers stalking just outside of view. Using their forbidden art of flesh magic to bolster their bodies, using the corpses of the fallen as materials for both war and infrastructure, and power their explosive arcane arts. It was this love for the organic tissue of all life forms that tantalizingly beckoned the daughter of the Matron, pushing her to delve deeper into this craft to reach new heights of mastery. Her mother was a visionary, her sister a rebellious soul not fit for tradition, but Bersia was a connoisseur of the old ways. It was this passion that earned her the Matrons favor, much to Tityana's dismay, often poking fun at her extra growth as a way to feel more validated as a woman.
Rather than be defeated by the curse, she instead sought to enhance it to display her strength and most renowned vulnerability. Parading it only behind padlocked doors, outside, to best associate with the other races, she obfuscates it from view using bone and leather garbs. It was this relentless badinage that forced her to probe deep within ancient manuscripts, investigating murals of those that came before, as she had such a natural proclivity that the other priestess heralds her as a prodigy. This, in turn, led Bersia to become mildly socially stagnant, focusing on her abilities as a warrior and as a practitioner of the bodily arts to the point that what time she did have to spare was spent linguistically and archeologically. Becoming fluent orally and many stances with the spear, shield before undertaking a near zealotry level of admiration toward the bow. Harnessing her immense brawn and ensorcelled materials to fire even javelins from the compact skeletal weapon. Often traversing the Jungles and the bleached sands to the south in search of apprentices and long-forgotten enigmas thought lost to the encroaching influence of time.
During times of war, she took command, standing within the front line as an officer, customary within their culture, enduring her male counterparts' mockery. While Giant society didn't have a gender hierarchy like most, her mutation did little to earn her favor during initial impressions. Fighting against prejudice spawning from both disgust and degenerate intrigue, the golden hair maiden stood defiantly against their bigotry. After nearly two decades, her position has solidified to such a point that few question her freakish form, screening the truth while traveling or dealing diplomatically with the more close-minded races. Valerna, her mother, was interested in preparing her for latent succession, as Tityana proved herself to be a donkey and a lost cause. Despite their previous clashes, the two sisters love one another and possess a salubrious rivalry to curry favor and esteem as masters of their various arts. During these times of tranquillity, Bersia won a cello from her sister, learning how to play bow and strings instruments to cope with her solitude.
Often carrying around a Viola made of hollow bone and fibers from the ironbark trees indigenous to the jungle, she often fabricates herself as a gypsy of sorts to elude misgivings. The gelid warrior, a facade, keeping her more ardent and tender side away from prying and nosey perceptions, having taken an interest in amorous stories from her time on the road. Unlike most of her Kin, the golden hair priestess often daydreams about attaining love, settling down, and starting a family. Surreptitiously Bersia is displeased with herself, as such reveries are improbable to come true due to her cruse, as the stories never include one with her endowment. She was often distracting herself from internalized anguish fueled by self-confidence issues, as she thwarts such corrosive frivolous thoughts by trying to discover new applications of Flesh magic. Eventually creating a way to mold bone into caster arms, armaments fueled by magical crystals to produce elemental rounds. She was approaching the Goatkin in the Heart of the earth to assist with construction, before handing off the early models as a gift to her sister Tityana.
The fiery scoundrel proceeded to test it out by pretending to fire at her, yet accidentally pulled the trigger, which caused a permanent burn mark on the back of her thigh. The two bonding afterward over liquor, as the family's black sheep, pledged to one day make amends, though Bersia isn't holding her breath. Eventually venturing from the jungle's depths, returning toward the sands as she found old tomes mentioning body modification magic hailing from the arid hellscape. Undergoing a pilgrimage in the hopes she can bring something back of merit, strengthen her people, and further amplify her claims as the next Matron if her mother should ever perish. The warrior was struck by despair, as she understood the wisdom in the Matron's plans, dreading another will usurp the position and run their tribe into anarchy. Bersia believes such mysteries are tucked away beneath granule bosom, as she excavates or searches these carcasses of the bygone eras, rummaging through those monumental cadavers hoping to find some edification.
While traipsing through the skeletal edifices of time conquered ruins, she eventually fumbled upon an artifact buried beneath the blanched sands. The fragment sent her visions of a gelid, torturous soul languishing in waning torpidity spell behind the Jungles thick foliage. For underneath the soil and massive network of roots lurked a disremembered world united by a series of tunnels and chasms. Sensing the nefarious chi emanating from this vision, she roused to much of her surveying party's horror, as in their eyes, she underwent a seizure. Chalking up the nightmarish recounting as fantasy generated by a thrashing, imaginative mind, this minimalistic retort did little to conciliate the internalized vexation. Returning home, she spoke of the dreams tormenting her, the shadowy apparitions she saw floating in the heavens around her. Valerna, troubled, convoked a council, and after much deliberation, they resolved to send a modest strike team with her to investigate these so-called warnings.
Heading north, the band mocked the budding shaman, figuring this entire ordeal to be a waste of their time and precious resources. Sauntering beyond the thick jungles treeline, as she followed the land's drumming heart, meandering and zigzagging through the labyrinth of trees and swamps. Repelling onslaughts from the cannibalistic frogfolk, seas of writhing colossal leeches who traveled the waters, and large, preposterous lizards and insectoids. After a few nights, the weary shock troopers were about to desert her, having grown tired of what they perceived to be inane ramblings. All that changed when the ruins she often described in great detail stood in front of them, oozing forth the same greenish hued oil she mentioned, even the texture and consistency seemed to match. With bone weapons held, they entered the gaped gullet, prowling the swarthy haze confined within slabs of chiseled stone. Being drawn into a world beneath the surface, warding off indescribable beast before slipping unknowingly into a pocket realm.
Of the twelve brave souls, only three returned after slaying the archfiend responsible for the blight meant to spread and wilt the entire globe. The unholy abomination had fallen by the hands of Bersia, as she tested her new drill ability and javelin arrows, piercing a weak spot as the heart had been ruptured from the explosive impact. Returning home, carrying its head and genitals, she tossed it before the elders' council and scribes who ridiculed her earlier. This bold act, the corpse and witness testimony only furthered her notoriety, as a week later, when charged with picking a new high priestess, Bersia had been chosen nearly unanimously. Reluctantly the golden-haired Giant accepted the job under a few conditions, as she started immediately to restructure the archaic elements within the religious establishment. Slipping away to pursue her love of archeology, attending ceremonies, and furthering her craft for the next few years. Unable to find any real evidence regarding these fabled flesh masters within the White Sand Empire, her labors' lack of fruit did little to thwart her resolve.