



Hextor: The Necrotic Swamp.
Terrain: Elegy of Conflict and Decay
The land of Hextor is no mere province, but a necrotic aria composed in bone and mire. Under the dominion of Lichqueen Xandera, the swamp itself has become her living testament. It is a territory reborn through bloodletting, betrayal, and unnatural resurrection. Fetid waters lap against embankments carved from the carcasses of extinct behemoths. Mangroves bloom with parasitic orchids that glow in unnatural hues, fed by the ichor of the dead. Crumbling siege engines and rusted armor litter the peat like ancient shrines to futility. The land whispers, moans, and dreams in death.
Divided into haunting domains:
-
Metlapal (Iron Marshes) – Laced with rusting war machines animated to patrol the waters.
-
Itzaltli (Bone Mire) – Forests of petrified bone and ossuaries grafted into the trees.
-
Yolopantli (Blood Bog) – Red mist drifts endlessly, fed by sacrificial rites.
-
Tlatecuhtli (Wraithwood) – Haunted groves where spirits bloom like moss.
Even now, titanic reptiles and noxious amphibians prowl the depths, flesh twisted by necromantic runoff. Xandera welcomes their chaos. It serves as natural culling.
The Philosophy: Undeath as Divine Synthesis
Where most speak of life and death as opposing absolutes, Xandera recognizes their true relationship: a dialectic. Undeath is the synthesis of their clash, the divine alchemy of contradiction resolved. She proclaims that the gods are not stewards of the mortal world but usurpers of a truer divine order—a realm of perfect decay where the dead do not rot but bloom.
"To worship the gods of life is to kneel before maggots and call them monarchs. I seek the god they betrayed, the sovereign of stillness and silence. Through me, they shall return."
To Xandera, civilization is a chrysalis. Only through necromantic mastery can it crack open and birth something eternal. Her nation is not merely a state but a gestating deity.
The People: Bound by Oath, Bone, and Reanimation
Once scattered witch-tribes and bog clans, the people of Hextor have been stitched together by shared death. Under Xandera's reign, necromancers are not outcasts but artisans. Her call drew them from across the world: witches burned in pyres, alchemists exiled for unholy concoctions, sorcerers branded heretic. Here, they found sanctuary and purpose.
Citizenship in her nation is won not by birth or sword, but by mastery over the veil. Every necromancer contributes to the nation’s bloom, be it through raising the dead, crafting soul-bound automatons, or breeding horrors to tend her bone-forged orchards.
Government: The Black Bloom Court
Xandera's governance is absolute, yet ritualized. She rules as Lichqueen Eternal, enthroned in Kilkmire's bone-laced spires. Her rule is guided not by whim, but the doctrine of the Black Bloom—a philosophy of patient entropy, curated decay, and divine restoration.
Beneath her:
-
The Circle of Thorns: High necromancers and bone-scribes who dictate magical law.
-
The Veinwardens: Regional governors and death-knights who enforce Xandera’s will.
-
The Bloom Heralds: Diplomats and spies bound to flesh-golems and corpseflies, sent to foreign courts.
Society: Glorious in Gloom
Necromancy is not taboo—it is the very rhythm of life. The undead labor, build, harvest, and protect. Families raise children alongside ancestral revenants who teach them lost histories. Undeath is not feared but honored. Ghosts are conversed with. Skeletons are adorned in silks.
Magical Arts Flourish: All disciplines cast out by sanctimonious lands find home here. Blood rites, corpse stitching, miasmic channeling, spirit fusion—all have guilds, schools, and patronage.
Culture of Reclamation: Hextor scours the ruins of dead empires for relics and artifacts, viewing such things not as remnants but as seeds. Nothing is wasted, not even ruin.
Architecture and Industry: Ossuary Splendor
Kilkmire, her capital, is a bone-and-marble blossom. It rises from the swamp like a parasitic orchid, fed by sacrifice and constructed atop the shells of titanic beasts.
Key features:
-
Fleshloomed Bridges: Grown from necrotic sinew and reinforced with bone.
-
Runed Obelisks: Emit pulses of deathless energy, preserving districts and charging soul-tech.
-
Bloom-Factories: Where undead laborers manufacture spell-silver, soul-glass, and bone-machinery for trade and conquest.
Xandera’s economy thrives on enchantment and fleshcraft. Weapons, potions, and constructs flow to black markets and arcane academies abroad.
Currency: Vitae Crystals
These phosphorescent stones pulse with stolen life. Formed from condensed soulmist, they are both tender and reagent. Higher denominations house whispering souls.
Religion: The Betrayed God
Xandera’s church teaches that the divine plane belongs not to the gods of light, but to one true god exiled in ages forgotten. A god of stillness, bloom, and beauty. The false pantheon stole this god's garden and sowed rot in its place.
Through undeath, Xandera seeks to unearth this divinity and restore the balance. Every ritual, every act of necromancy is not desecration, but sacrament.
In Hextor, death is not an end. It is the womb of a new empire—the cradle of a queen crowned in bone, wreathed in bloom, and defiant of time itself.
.png)

Kilk-Mire, the Heart of Bone and Bloom
"All roads end in rot, and rot blossoms best where the blood runs thickest."
Deep within the sunken crucible of Hextor lies Kilk-Mire, the beating necrotic heart of the Ossuary Dominion—a city not merely built, but raised, from the remains of empires long devoured by time. It is a city of grandeur and dread, equal parts tomb and palace, where bone is currency, silence is reverence, and death is industry.
Kilk-Mire is to necromancy what the sun is to the jungle: an inescapable center of gravity, a crucible of power, and a beacon both feared and adored.
Geography & Structure
Cradled in the flooded caldera of an extinct, corpse-filled volcano, Kilk-Mire is surrounded by ashen wetlands and bone-reefs—the landscape twisted by ritual decay and enchanted stagnation. The city itself rises like a fungus from this fertile decay, its pyramids and ziggurats sculpted from obsidian, corpse coral, and gilded femurs. Between these spires run bone-bridges, silken ropeways, and processional canals of embalming oil and blood-water.
At its center towers the Throne of Bloom, a spiraled ziggurat fortress said to contain Xandera’s sanctum, her reliquary-laboratories, and the root-throne from which she governs both the living and the long-dead.
Architecture
Kilk-Mire’s design draws from ancient Mesoamerican grandeur but twisted through necrotic philosophy:
-
Temples shaped like open ribcages, lit by ghostflame
-
Plazas tiled with gravemark glyphs that animate under moonlight
-
Marketplace mausoleums, where merchants trade alchemical goods from within sarcophagus-stalls
-
Cenote sanctums used for scrying, sacrifice, and soul-harvesting
-
Bone aqueducts flow not with water, but with embalming serum, sap from rotwillow trees, and alchemical ichors that feed the city’s undead infrastructure.
-
Population
Inhabitants:
-
Necromancers, both master and apprentice, from every corner of the known world
-
Living servants, indentured mortals allowed refuge in exchange for service or tribute
-
Undead thralls, who tend, build, harvest, and defend without complaint
-
Sapient undead, from liches to bound spirits to revenants, forming a second society within the first—whispering politics older than time
There is little distinction between caste and class in Kilk-Mire. One’s value is measured by mastery—of flesh, magic, will, or influence.
Culture & Customs
-
Rites of Reanimation are public affairs, with music, incense, and theatrical processions
-
Children are taught Anatomical Psalms before the alphabet, learning to name every bone in the body of a god
-
Public grafting ceremonies allow select citizens to enhance themselves with donated or stolen limbs
-
The Undying Hour, a daily event, stills the city as all movement ceases to honor those whose bones now uphold its foundation
-
Governance
Kilk-Mire is ruled by the Thorn Council, composed of death-priests, bone-chosen liches, and Xandera herself, who presides from her Throne of Bloom. All decisions are filtered through the philosophies of decay, rebirth, and dominion.
Punishments are rarely execution—they are transformation:
-
A liar may have their tongue replaced with one that whispers truth compulsively.
-
A traitor may be made into a wall mural—alive, aware, and woven into the city’s bone.
-
Significance
Kilk-Mire is both capital and cathedral, laboratory and graveyard, marketplace and mausoleum. It is the soul-forge of the Ossuary Dominion, where every secret of death is studied, every miracle of undeath is born, and every defiant whisper against entropy is etched into bone.
"The living worship gods they cannot see. Here, our goddess lives among us, and death bends to her will."
