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Verdant dynasty

C) Hextor



Hextor: The Necrotic Swamp


Terrain: War Made Manifest

The land of Hextor is a grim testament to the perpetual state of conflict that shaped its very existence. The terrain itself is a sprawling necrotic swamp, its fetid waters and twisted vegetation bearing the scars of countless battles. Jagged remnants of ancient fortifications and war machines jut from the muck, overtaken by nature’s relentless reclamation but never fully hidden. The swamp is alive with the whispers of the fallen, their souls bound to the marshy earth, a haunting reminder of the cost of survival.


The swamp is divided into various regions, each with its own unique characteristics influenced by the battles that once raged there:


  • Metlapal (Iron Marshes)

  • Itzaltli (Bone Mire)

  • Yolopantli (Blood Bog)

  • Tlatecuhtli (Wraithwood)


Prehistoric Threats: The swamp is also home to prehistoric creatures, giant amphibians, and reptiles that have adapted to the toxic environment. These beasts pose a constant threat to the unwary.


The Philosophy: Conflict as the Ultimate Truth

Only a fool disputes the truth of this world; to exist, one must ravage those lesser to stoke the fires of their ascension. Florentina, once the runt of the litter, transcended her predestined lot through sheer martial prowess. In Hextor, her philosophy has become the bedrock of society. The denizens of Hextor fully embrace the antagonistic truth of the universe: that life is inherently hostile, and peace is a delusion for the weak. They believe civilization's sole purpose is to stave off nature's cruel and wicked grip, and only through relentless conflict can they achieve true ascension.


The People: Former Tribes United Under a Single Banner

The residents of Hextor were once disparate tribes, locked in ceaseless warfare. It was the grand strategist’s intervention that unified them under a single banner, forging a society where strength and military prowess are paramount. The unification process was brutal, with many tribes resisting the loss of their autonomy. However, through a combination of strategic marriages, alliances, and outright conquest, the grand strategist succeeded in creating a cohesive society.


To be considered a true citizen of Hextor, one’s family must have served or be serving in the war machine. This military service is not just a duty but a revered tradition, with families taking great pride in their contributions to Hextor’s martial legacy. Those who can trace their lineage back to the original unification are held in particularly high regard, their bloodlines seen as paragons of strength and resilience.


Government: A Military Dictatorship

Hextor is governed by a strict military dictatorship, where the chieftains who lead are seasoned warriors, their rule seldom questioned. The chieftains scoff at the idea of democracies or republics, viewing them as ineffectual systems that promote only those skilled in winning elections rather than those who possess true merit and competency. The government is structured around Florentina’s philosophy, with every facet of the empire focused on martial excellence and the relentless pursuit of power.


Government Structure:

  • Supreme Chieftain: The highest authority in Hextor, chosen based on their battlefield prowess and strategic genius. The Supreme Chieftain has ultimate control over military and political matters.

  • Council of War: Comprising the most distinguished chieftains, this council advises the Supreme Chieftain and helps formulate strategies for war and governance.

  • Regional Commanders: Each region of Hextor is overseen by a commander responsible for maintaining order, training troops, and implementing the directives of the Supreme Chieftain.

  • Military Tribunals: These bodies adjudicate disputes and dispense justice, ensuring that the laws of Hextor are upheld with uncompromising severity.


Cities and Towns

Kilk-Mire (The Capital):

  • Description: Kilk-Mire, the capital of Hextor, is a fortress city built atop a series of ancient ruins. The city is a labyrinth of towering walls, fortified bunkers, and military installations. The streets are lined with the paraphernalia of war, from armories to training grounds.

  • Government Buildings: The Supreme Chieftain's Citadel is located at the heart of Kilk-Mire, a massive structure of stone and steel, serving as both a residence and command center.

  • Economy: Kilk-Mire is the industrial heart of Hextor, renowned for its production of military technologies such as magic firearms, flesh power suits, and chemical weapons via alchemy. Factories hum with the constant production of these advanced weapons.

  • Population: The city is home to the elite of Hextor's military, as well as skilled artisans and engineers who work tirelessly to maintain the empire's technological edge.

Kilk-Drak:

  • Description: A city built amidst the dense vegetation of the Tlatecuhtli, Kilk-Drak is known for its stealth and reconnaissance units. The city is camouflaged, with structures blending seamlessly into the forest.

  • Military Focus: Specialized in guerrilla tactics and espionage, the inhabitants of Kilk-Drak are experts in silent warfare and intelligence gathering.

  • Unique Feature: The Ghost Academy, where the most promising recruits are trained in the arts of stealth and subterfuge.

Kilk-Nar:

  • Description: Situated in the Itzaltli, Kilk-Nar is a city of necromancers and alchemists. The cityscape is dominated by towering spires and laboratories where the dead are repurposed for war.

  • Industry: The creation of flesh power suits and necromantic constructs is a primary industry, blending magic and technology to produce formidable war machines.

  • Unique Feature: The Necropolis, a vast underground complex where the dead are reanimated and the living study the dark arts.

Kilk-Dar:

  • Description: Located in the Yolopantli, Kilk-Dar is known for its chemical and alchemical weapon production. The city's laboratories and factories churn out potent toxins and chemical weapons.

  • Industry: Alchemical research and the production of chemical weapons are the city's main industries.

  • Unique Feature: The Alchemist's Guild, a society of the most brilliant