top of page
Roleplay forums
Roleplay forums
Roleplay forums
Roleplay forums
Roleplay forums
Roleplay forums
Roleplay forums
fgrewfaaghgar
rggrgrGraeg

Hello, I know this may appear daunting. You might even be tempted to conclude that my focus is heavily on combat. It isn’t. I prefer character development over measuring one’s nonexistent epeen or ego. The reason I have written so much regarding this style of play is due to it is the source of most confrontations (OOC speaking) in the entire hobby. I believe strongly that ambiguity lessens or completely eliminates such conflicts. Therefore, I have done my best to elaborate while providing examples to best illustrate my reasoning. If you disagree with my methodology or stratagem, that is fine. Roleplay is diverse, some prefer realistic power, others mild, moderate or overpowered forms of play. That’s the beauty of the hobby. 

 

However, I felt it prudent and advisable to elaborate on how I see things so we may reach a compromise (middle ground) or lay out my case before we discuss CRP. When it comes to CRP I avoid it like a plague due to its toxicity. The genre is fun when both writers are attuned to one another. But can be calamitous if not. (Anecdotal experience.) If we are playing under PTK or PTI rules (Permission to kill, Permission to injure/maim.) My answer will often be a resounding no. There will be exceptions, but only if I feel it's best for the narrative for everyone involved. 

 

I do hope you take this into account before proceeding and understand I wrote the way I did to edify my reasonings and sidestep as much obfuscation as feasibly given the limitations in characters. The following message is relevant in the Passives, Equipment and Spell/Magic portion of this sheet. I welcome constructive feedback to improve these sections. So feel free to air your grievances or suggestions. 

rghewgregreaggr
Roleplay forums
Roleplay forums
Roleplay forums
Roleplay forums
rehggrgr

Spider form- The chieftain sprouts eight feelers (From the spine), allowing her to scale walls and employ them to grapple prey and block/parry blows. The body is embellished in a reddish bone mold with a crown resembling chitin, following the same restrictions expressed throughout the sheet for her skeletal material. (See Magic section) The hemocyanin in her blood makes it blue. Humans have red blood because the molecule attached to the oxygen contains iron. For spiders, the molecule attached to the oxygen contains copper, which alters their hemoglobin's hue.

 

Valerna can fire strands of webs from the tips of those spider ligaments, which she can use to trap her prey, pull herself to higher terrain, grab an item, or web sling, or attempt to escape an attack. Alternatively, with enough time, she can spin a web most useful as a setup before an engagement due to the three-turn duration this arduous process takes. These sprouted extremities are composed of pure osseous matter and can be impacted by the spinner's skill set, serving as an extension of her will. A spider’s muscles pull its legs inward, but cannot extend them out again. Instead, it must pump a watery liquid into its ligaments to push them outward. A dead spider’s extremities are curled up because there is no fluid to extend the legs again. This is how she retracts and expands them.

 

This manifestation permits the weaver of webs to communicate and subjugate spiders to serve as mounts or pets. Lastly, this Araneae consumes the blood of her prey and slurps up their innards as a delectable soup for nourishment. Be it a man or a cow, all can provide sustenance to the vessel.

 

Spider Webs/Physical Brawn- For its weight, spider silk is stronger than high-grade steel (Val’s is 10x inspired by the Bark Spider.). This organic material is one of the most unbreakable known natural fibers in the world; industries are exploring its potential for making bulletproof garments. Above all, arthropod threads are light and flexible. Given the thickness of the web is 3-inches, and Spiderman's is 1mm, he can stop 3,142 Newtons. When properly adjusted for the overall volume, it can halt upward of 18,239,084.1889 Newtons (On Earth with real webbings and physics, no magic applied.). Some arachnoids eat and reuse their webs; Valerna is one such Arachnid.

 

We usually see spider silk as solid webs, but their trappings come in liquid form. Once this spider silk comes in contact with the air, it hardens. This allows the Araneae to build their webs. She can fire these ropes at a distance of 530ft at 90mph or 132fps meaning in 4 seconds, it will hit the max distance. In contrast, tiny spiders in real life have been known to launch them at 80ft (Can provide a citation.). This silk may hoist upward to 3,500 lbs above her head or with her meshing. The leggings of these profound hunters operate independently from the brain. So the construction of such elaborate nettings can be woven independently. In summary, the ligaments have a mind of their own.

 

If you find this OP let me explain; an Arachnid the size of Spiderman would be the same; wired has a good physics breakdown on it. In truth, this is a nerf; given her mass and delivery method, it would go further and faster. But quantifying an unknown creature is outside my purview and expertise, so this would have to suffice. Lastly, spiders can ionize their filigree, forcing it to split apart. They use this peculiar evolutionary ability to construct parachutes and kites, which they utilize to fly. These curious insects have traversed up to a thousand miles employing this method and can steer using their legs. Given Valerna's volume, she can only achieve this by forming a "slingshot" (As some spiders do in nature) to fling herself and then appropriate the before-mentioned method to gain a version of flight.

 

Due to physiological limitations, she can't exceed 50 gs, or a max velocity above 360 mph once accounting for breaking the sound barrier, drag, and air resistance. When web-slinging, the same G forces limitations apply and speed limitations. Any more and she will suffer immense injury or tear her extremities from their sockets if not welcome death.

 

Spider vision/senses- I opted to go with the Wolf spider's vision for clarity, with the fact that species of salticids (Jumping spiders) can see both UVA and UVB light and in the dark. Spiders have tiny hairs called trichobothria that sense electric fields, like human hairs rising in response to static electricity. When a spider senses the field is strong enough, it will climb to a high twig or blade of grass, spin a silken line, and take off. Valerna can detect electrical fields within 60ft of her location and their buildup. She can also use them to balloon her webs to fly. They can also feel photons. Making them ideal for sensing light/electrical-based attacks. (60 ft)

 

Spider jumping/agility- Jumping spiders use their abdomen muscles (Not legs) to bound across immense distances, over 50x their total length. This would be absurd, and so to keep some balance, I have decided to nerf her entire range to 60ft, which is roughly double that of the current human world record long jump held by Miguel Echevarria (8.83 meters). Her max speed is 40mph due to her athletics, use of extremities, and leg span.

 

Martial training- Due to her time in the jungle, her ears have been trained to pick up on the soft sounds of disturbances. As such, Valerna can detect the general direction of bowstrings being drawn, twigs snapping, foliage rustling, and footsteps within 250 feet of her location. The weaver has been trained extensively in hand-to-hand/martial weapons, capable of grappling, subduing, or assaulting her opponents with a barrage/flurry of powerful kicks/punches. She often utilizes this to take the fight to the ground, mount her opponents, and bash their skulls open against the solid earth. Another favored method is to strangle and fracture the target's neck.  Her muscle memory was honed through centuries of combat; in short, fight first, think later served her people well in the Sands and the Jungle climate. 

rhthtrasegag
grwaghhgra

"A wicked generation picks the grain and leaves none behind for those that follow."

Valerna Jorgenskull

bottom of page